


Sonic Generations is a platform game in which players control two variants of Sonic the Hedgehog: "Classic" or "Modern". The Classic iteration of Sonic introduced in the game has continued to make appearances throughout the franchise. Reception to the 3DS version was mixed reviewers criticized its short length and design, and deemed it worse than Dimps' previous Sonic games. It also received some criticism, mostly for its occasional frame rate and control problems.

Reviewers found its visuals, audio, and gameplay to be highlights, and called it a good tribute to the franchise. The game received positive reviews from critics and was a commercial success, selling 1.85 million copies by May 2012. The Windows version is noted for its active modding scene, where a dedicated community creates new gameplay mechanics, levels, and assets for the game. Devil's Details and Dimps helped create the Windows and 3DS versions, respectively. Each location and many bosses in the game are previously seen in an earlier entry in the series, with the game including numerous other references to past entries.

Sonic Team sought to re-imagine the most popular aspects of the franchise in high-definition, and developed the game using the Hedgehog Engine. It features two gameplay styles: "Classic", which plays from a side-scrolling perspective like that of the original Sega Genesis Sonic games, and "Modern", 3D levels similar to those in Sonic Unleashed and Sonic Colors.ĭevelopment of Sonic Generations began in 2009, following the completion of Unleashed. An installment in the Sonic the Hedgehog series, the game-which was produced in commemoration of its twentieth anniversary-follows Sonic and his sidekick Tails as they form an alliance with their past selves to stop an evil entity from erasing all time. Sonic Generations is a 2011 platform game developed by Sonic Team and published by Sega for the PlayStation 3, Xbox 360, Nintendo 3DS, and Microsoft Windows.
